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Gamebryo engine supporting inverse square fallof
Gamebryo engine supporting inverse square fallof










gamebryo engine supporting inverse square fallof

Number of Blocks class BSDismemberBodyPartType ( **kwargs ) ¶īiped bodypart data used for visibility control of triangles. (for dynamic decal projection?) num_vector_blocks ¶ Unknown class BSDecalPlacementVectorExtraData ( template=None, argument=None, parent=None ) ¶īethesda-specific node. Unknown class BSDebrisNode ( template=None, argument=None, parent=None ) ¶ class BSDamageStage ( template=None, argument=None, parent=None ) ¶ Unknown class BSBoneLODExtraData ( template=None, argument=None, parent=None ) ¶īone Entry class BSBound ( template=None, argument=None, parent=None ) ¶īases: ._BSBound, object apply_scale ( scale ) ¶ class BSBlastNode ( template=None, argument=None, parent=None ) ¶

gamebryo engine supporting inverse square fallof

Unknown, has to do with blending appended bones onto an actor. hkx animation file behaviour_graph_file ¶ Unknown class BSBehaviorGraphExtraData ( template=None, argument=None, parent=None ) ¶ Morrowind specific? class BSAnimNotes ( template=None, argument=None, parent=None ) ¶īethesda-specific node. texture_name ¶ texturing_property ¶ unknown_bytes ¶ unknown_int_3 ¶ unknown_int_4 ¶ class AvoidNode ( template=None, argument=None, parent=None ) ¶ APPLYDECAL = 1 ¶ APPLYHILIGHT = 3 ¶ APPLYHILIGHT2 = 4 ¶ APPLYMODULATE = 2 ¶ APPLYREPLACE = 0 ¶ class ArkTexture ( template=None, argument=None, parent=None ) ¶Ī texture reference used by NiArkTextureExtraData. Lean = 4 ¶ Sit = 1 ¶ Sleep = 2 ¶ class ApplyMode ( **kwargs ) ¶Īn unsigned 32-bit integer, describing the apply mode of a texture.

gamebryo engine supporting inverse square fallof

This specifies the function of this position. ALPHABINARY = 1 ¶ ALPHADEFAULT = 3 ¶ ALPHANONE = 0 ¶ ALPHASMOOTH = 2 ¶ class AnimationType ( **kwargs ) ¶Īnimation type used on this position. class AlphaFormat ( **kwargs ) ¶īases: pyffi.object_Īn unsigned 32-bit integer, describing how transparency is handled in a texture. Sum of num channel bytes per element over all block infos. Number of bytes per element in all channels together. Number of bytes per element of this channel num_total_bytes_per_element ¶ Total number of bytes of this channel (num vertices times num bytes per element) num_channel_bytes_per_element ¶ Type of data in this channel num_channel_bytes ¶ Sum of all num channel bytes per element of all preceeding block infos. The block in which this channel is stored? Usually there is only one block, and so this is zero. Unknown class AdditionalDataInfo ( template=None, argument=None, parent=None ) ¶īases: pyffi.object_.StructBase block_index ¶ class AbstractAdditionalGeometryData ( template=None, argument=None, parent=None ) ¶īases: class AdditionalDataBlock ( template=None, argument=None, parent=None ) ¶īases: pyffi.object_.StructBase block_offsets ¶ class AVObject ( template=None, argument=None, parent=None ) ¶īases: pyffi.object_.StructBase ARCHIVE_CLASSES = ¶ class ATextureRenderData ( template=None, argument=None, parent=None ) ¶īases: ._ATextureRenderData, object save_as_dds ( stream ) ¶ This class contains the generated classes from the xml.












Gamebryo engine supporting inverse square fallof